We use technical cookies and visit statistics: Yandex Metrica and Zorky's own de-identified visit log (cookie zk_aid). We never collect form contents, search text or full IP addresses, and never sell data. Opt out with the button below, or with Global Privacy Control or Do Not Track in your browser. More about cookies and statistics.
Zorky CRMZorky CRM
EN|RU
@termdocs
← All jobs

Lead Systems Designer

leadremote174,000 USD · period not specifiedUnited States, Remote, USScore 85.5/1003d ago
Market insights
📊 Game Development: salaries and demand on the market
Stack
illustratorunreal
Show company and link
Free. Sign in with email.
Apply
Upload your CV — we will connect you with the employer directly through our pool.
Send your CV →
Description
Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed. The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement – both on screen and our staff. Essential Duties and Responsibilities Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers. Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance. May lead one or more development pods of cross-discipline contributors. Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems. Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation. Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gamepl
Full description, company and the link to apply — after you sign in. Sign in
Employer contacts (email/phone/telegram) are hidden from the public preview — send your CV, and we will connect you directly.
Urgent question? Message @termdocs