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Junior Motion Capture Tools Developer

juniorWarszawa, PLScore 57.5/1002w ago
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PythonMotionAnimationAIVibe CodingBlenderMayaunrealMotionbuilderpythonsolid
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Description
About us At BONES, we combine cutting-edge technology with a deep understanding of human movement to power the next generation of digital experiences. We've had the privilege of co-creating high-budget AAA productions, prestigious film projects, and conducting research into the nature of motion. Our work extends beyond traditional animation. Our flagship achievement is creating the world's largest human motion dataset, which we continuously develop, refine, and license to some of the biggest technology companies in the world. Today, BONES is redefining how machines learn to move, providing the data that trains digital humans and soon, robots that coexist with us in the physical world. That's where you come in. Who We're Looking For We're looking for a curious, hands-on developer who wants to build the tools that shape how motion capture data becomes something useful. You'll write code that processes real motion from real people, and turn it into datasets, animations, and products used by studios and AI labs around the world. You should feel at home experimenting, prototyping, and vibe coding your way to a working solution, as well as presenting your results in a structured way, to be able to work within very large data quantities. Your Responsibilities Create tools that automate motion capture processing workflows Build new products and internal tools, and improve existing ones through research, design, experimentation, and testing Handle data synchronization across our pipel
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